1149 Map
[link]
David Petersen's Blog
May 12 2026 at 01:00 PM
As I work on the Weasel War of 1149 (no release date yet––sorry) I have cr...
As I work on the Weasel War of 1149 (no release date yet––sorry) I have created a new era appropriate map for my own reference. Making maps for Mouse Guard is an enjoyable task where I not only get to make subtle differences with the cities listed, little adjustments in their placements, and shifting borders––I also get to play with a new aesthetic style, making sure this map is unique enough to justify making it instead of just digitally editing an older version. For this post, I'm sharing the results of that cartographic effort, but also in letting you all see the process to create it and an opportunity to own a print of the map even before the book is finished: https://mouseguard.bigcartel.com/product/map-of-the-mouse-territories-11x17-print
The process starts with a digital version of a previous map where I then slightly alter the shoreline (an in-world factor of erosion and/or slight discrepancies with the survey or draftsmouseship of the cartographer). A new font is applied to all the city names as I also make adjustments to their placements (same reason as before). new pathways are digital drawn in and other aesthetics are considered, in this case the title treatment, scale key, and the compass rose. For the first time ever, I also mapped the waterways.
That digital layout version is then printed out and taped to the back of a sheet of Strathmore 300 series bristol. In this case, it's a rather large piece: 24" x 12". On my Huion lightpad I inked the piece trying to be as accurate to the printout as I can be seeing it through the bristol while also adding in some nuance of imperfection, dings, and scratches. I inked this all with a Copic Multiliner SP pen (the 0.7 nib). It's also in this stage where I made the decision to add some texture to the water area with stippling around the shoreline. It added some depth and made it feel more complete and authentic.
When the inks were finished I scanned them and started the coloring process known as flatting. That's where you paint in the main color areas and establish where they are, like a professional version of coloring-in-the-lines. However, the larger part of color flatting this map was establishing color holds. Those are areas I want the inklines to be a color other than black...and every line on this thing qualifies. There are separate color holds for: the text, the shorelines, the stippled water, the pathways, the rivers borders, the dots and symbols and plaque on the map, and two for the compass.
On a map, the rendering is less taxing of a task than on a full illustration. Rather than adding light and shadow to make a form feel three dimensional, this is more about adding subtle lights and darks with a textured brush to make it all feel more like an old hand printed and tinted map rather than a digital output.
As I mentioned at the start of the post, a version of this map is available as an 17" x 11" print in my online store:
https://mouseguard.bigcartel.com/product/map-of-the-mouse-territories-11x17-print
Ildur Hall Model Video
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David Petersen's Blog
May 05 2026 at 01:00 PM
The model of Ildur Hall made of cardboard, chip board, wood, and paper. In ...
The model of Ildur Hall made of cardboard, chip board, wood, and paper. In the video below, I show and talk about building it for The Black Axe and it's modularity, how it was used, and why having models like this are important for my design process as well as for the reference in drawing the same location over and over again.
Come across the North Sea to the Isle of Ildur where Ferrets dwell...
Direct YouTube Link:
Mouse Guard Coloring Book
[link]
David Petersen's Blog
Apr 28 2026 at 01:00 PM
I have released a new Mouse Guard coloring book! It is a 10" x 10" 96 page color...
I have released a new Mouse Guard coloring book! It is a 10" x 10" 96 page coloring book! This item is available EXCLUSIVELY through my online store and at conventions I attend:
http://mouseguard.bigcartel.com/product/mouse-guard-coloring-book
"Experience David Petersen's beloved comic series Mouse Guard with this lush coloring book. Featuring over 90 black and white illustrations showcasing the intricate detail of the environments, cities, and characters from across the Mouse Territories, readers of Mouse Guard and colorists alike can bring this world to life with th vivid colors of their imaginations."
Years ago the first coloring book we did with Archaia went out of print, and fans and the coloring book community have been asking all that time if or when we'd ever reprint or put out a new edition. Julia and I opted to do a new version with all new art not included in the original. We also went with a lay-flat binding option so that you can open the book to any page and have the book stay open without having to fight the page next to you closing or break the spine to stop it.
Usagi Yojimbo Kaito 84' Cover
[link]
David Petersen's Blog
Apr 21 2026 at 01:00 PM
I've been fortunate enough to get to do several Usagi covers for Stan Sakai's be...
I've been fortunate enough to get to do several Usagi covers for Stan Sakai's beloved series (see past covers/pinups), so when I was asked to do a cover for the new Usagi series written by Zack Rosenberg and painted by Jared Cullum that is set in 1984, I was thrilled. Not just because I'm a fan of Usagi, but it's interesting to be part of this historic project where Stan Sakai is not at the helm. This could worry some fans, but anyone who know's Jared's work and Zack's enthusiasm and their combined dedication to this book, it's source material, and the outside influences it's tapping into will be picking this book up with every new issue.
To the side you can see my finished cover, and in this post I'll talk about the process of creating it.
It started with a conversation with Jared & Zack at SDCC last year where they asked if I'd do a cover. We talked about the story and influences of 80's anime they were inspired by for this 'modern' take on Usagi––and Zack mentioned I could do something that wasn't even story specific and just gave off a 1980's vibe. I mentioned Usagi at an arcade where all the cabinets had art on the sides that were not our real world games but nods to Usagi comics––and with that agreed upon I started compiling photos I could find of early 80's arcades.
Using that reference to draw a tight series of cabinets (tighter than I wanted, but it was hard to get enough of the machines in that they could be seen in the tall formatting of a cover. I penciled Usagi and Yukichi using the costume reference Jared shared with me each separately and had to move and reposition bits (Usagi's head tilt and his hand) until I had a composition where they were interacting with the arcade cabinet.
I over-did the color blocking, but this was partly to assure, Stan, Zack, Jared and their editor I knew where I was going with this––but it was also to show myself that I knew where I was going. I still left the cabinet decoration loose until I knew they were all on board.
Luckily I was approved to move forward and while I was able to play with motifs and design bits for the other cabinets, I decided to pay homage to The Dragon Bellow Conspiracy on the machine Usagi's using (which I inked as a negative based on one of Stan's drawings).
The inks were done by printing out the layout and taping it to the back of a sheet of Strathmore bristol. On my Huion lightpad I was able to ink while using the printout as a guide instead of traditional pencils.
Most of the tricky parts on this cover were the density of lines on the cabinets while trying to still keep spaces open for color to do a lot of the heavy lifting when it came to the lighting.
The inks were then scanned and I started the coloring process. This first step is called flatting, where it's more of a professional coloring-in-the-lines assignment so long as each color area (Usagi's fur, Usagi's coat, Yukichi's fur, coat, each cabinet, the floor, etc) are all different flat colors. As you see here, the colors don't even need to be final choices, they can be anything as long as they are different from one another.
At this stage I also established color holds, areas where I want the lineart to be a color other than black, on all the graphics of the cabinets, Usagi's scar, and the screens.
Once I got the base colors closer to my layout piece, the final rendering was done using dodge and burn tools in Photoshop to add light and shadow. This cover also relies on a lot of lighting effect layers to add those screen glows and the bounced color lighting. It was fun to re-imagine my experiences in retro arcades Tilt, Alladin's Castle, and Pinball Pete's and try to make it work for a Usagi comic.
USAGI YOJIMBO: KAITO '84 #3
Publication date: May 20, 2026
UPC: 76156801508900331
Kestrel Archer
[link]
David Petersen's Blog
Apr 14 2026 at 01:00 PM
As I work toward a new sketchbook this year, I'll be doing a series of posts abo...
As I work toward a new sketchbook this year, I'll be doing a series of posts about Mouse Guard illustrations I've done that will be included in that new release: 'Past Whereabouts' that will debut at Emerald City Comic Con and be available in my online store soon afterwards.Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration it's a Kestrel archer with a mouse helper. In this post I'll break down the steps to creating the illustration
Leaning into the era of Mouse Guard before the Guard...when mice were in the employ of other beasts (see Jeremy Bastian's Legends of the Guard Vol 1) I wanted to show a bird using a weapon of its own as a mouse helper rode with it keeping arrows stocked.
I drew the kestrel based on photo reference (though I made anatomical adjustments to get the legs in the right position to draw back the bowstring) and then on another sheet of copy paper overlayed on the first drawing, I drew the mouse & bow. These were assembled in Photoshop where I dropped in some vector silhouettes of pine trees as background.
The digitally assembled pencil layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)The inking focus was on the kestrel's feather pattern and on all those pine needle clusters. Originally my plan was to use the bird & mouse as a tee shirt design and to drop the pine branches away for the shirt, but ink them in so the original art looked more finished. I opted to not use this as a shirt (mouse was too small).
With the inks scanned, the color flatting (painting areas of flat color to establish all the color areas) started. The kestrel colors were referenced from the photo, but I certainly made hue, value, and saturation decisions with the base colors. The mouse colors were to echo the orange and grey-blue of the kestrel's head.
It's also at this stage that I established color holds (areas where I wanted the lineart to be a color other than black) for the feather patterns, bow string, and the pine branches.
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.
I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush. I also shifted colors a bit here or there either with a soft paintbrush or a feathered lasso and the color balance tool.
This illustration, along with many more, is in the sketchbook 'Past Whereabouts'
which is available in my online store: https://mouseguard.bigcartel.com/
Grain Cart Model Video
[link]
David Petersen's Blog
Apr 07 2026 at 01:00 PM
The model of the grain merchant's cart, made of oak twigs, scrap wood, popsicle ...
The model of the grain merchant's cart, made of oak twigs, scrap wood, popsicle sticks, and twine. In the video below, I show and talk about every step in making it 20 years after I drew the scene in the first issue of Mouse Guard to mark it's anniversary with a print in 2025 as well as wandering the woods with it taking photos at tree bases until the right reference photo leaps out as the one to use.
Direct YouTube Link:
Barkstone Approach
[link]
David Petersen's Blog
Mar 31 2026 at 01:00 PM
With the new sketchbook now available, I'm continuing a series of posts about Mo...
With the new sketchbook now available, I'm continuing a series of posts about Mouse Guard illustrations I've done that are included in that new release: 'Past Whereabouts' available in my online store: https://mouseguard.bigcartel.com/Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration it's Saxon, Kenzie and Lieam approaching Barkstone. In this post I'll break down the steps to creating the illustration
One of the 'Past Whereabouts' I wanted to journey back to was that walkway up to the gates of Barkstone from Fall 1152. The location was based on a real tree behind the antique store I worked for when I started Mouse Guard. I still had reference photos to look at as I drew the tree and rotted root walkway. On another sheet of copy paper I drew the characters, and then in Photoshop assembled them all with some light color blocking while adding in a photo of the door reference from Fall as well as a stained glass window with references to 'strength' and 'home' I felt was appropriate for thiscity on the western edge of the mouse territories.
The digitally assembled layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)
The inking focus was on all that texture of the tree bark and fallen ground cover and debris. I tried to keep some of the tree bits open as well as to not flood the characters with too much line density so the eye has somewhere to rest.
With the inks scanned, the color flatting (painting areas of flat color to establish all the color areas) started. The colors were based on the colors from Fall, but darkened and muted down a bit. The door is much more red than it was in the Fall book––I wanted it to have a bit more identity and not just blend in as another shade of brown. At this stage I also established color holds (areas where I wanted the lineart to be a color other than black) flag/banner design.
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush.
This illustration, along with many more, is in my NEW sketchbook 'Past Whereabouts' available in my online store: https://mouseguard.bigcartel.com/
Darkheather Weasel & Bat
[link]
David Petersen's Blog
Mar 24 2026 at 01:00 PM
With the new sketchbook now available, I'm continuing a series of posts about Mo...
With the new sketchbook now available, I'm continuing a series of posts about Mouse Guard illustrations I've done that are included in that new release: 'Past Whereabouts' available in my online store: https://mouseguard.bigcartel.com/Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration it's A weasel in Darkheather with a bat companion. In this post I'll break down the steps to creating the illustration

In the epilogue for Winter 1152, I included a few panels showing a weasel in a boat in the distance with a candle on their head and a bat hanging from their arm like an upside-down falcon on a falconer's arm. I think I had a clever idea of what that was going to be some day for a future story––but for the life of me I can't remember what it was. No worries, I can still go back to it whenever I have a clever idea of how to tie it in.
The weasel, bat, and room were all drawn separately on sheets of copy paper and then digitally assembled. I was looking at reference for the bat, and certainly am referencing a photo of a Moorish tunnel room for the location (though I flooded it and added a boat)
The digitally assembled layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)The inking focus was on the stippling of the stone bricks so the candle offered a bit of halo glow, but also so the tone of the background pushed the more open figures forward.

With the inks scanned, the color flatting (painting areas of flat color to establish all the color areas) started. I went with a very purple base (much like the Darkheather pages in Winter 1152) and shifted base colors of the weasel and bat in that direction too.
It's also at this stage that I established color holds (areas where I wanted the lineart to be a color other than black) for the cobweb shawl, candle glow, tile symbols on the staff, and the water ripples.
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.
I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush. There was a lot of adjustment to color balance wherever the candle light would hit that had to be selected using a lasso tool with a soft feather.
This illustration, along with many more, is in my NEW sketchbook 'Past Whereabouts' available in my online store: https://mouseguard.bigcartel.com/
2026 Bookplate
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David Petersen's Blog
Mar 17 2026 at 01:00 PM
Every year since 2012 I do a new Mouse Guard bookplate I make available at conve...
Every year since 2012 I do a new Mouse Guard bookplate I make available at conventions and in my online store. The idea is that this mini-print can be pasted/taped into your book(s), you can write your name in to identify it as yours to borrowers, and since the bookplates are signed, it means you now have a signed book. I try and make each year's bookplate art some medium the mice would/could use. I've done stained glass, relief printing, stone & wood carving, mosaic, etc in past years––this year I was inspired to revisit embroidery.The bookplate debut at Emerald City Comic Con and is in my online store now. Below is the process for making the art for the bookplate.
Back in 2014 I'd done an
embroidered bookplate––well, I emulated the look of embroidery I should say. And It was one of the artistically crafted mediums I thought I could go back to and do a better job with this time.
I hoarded image examples of medieval embroidery and tapestry before beginning, and narrowed it down to these two as my main inspirations. I liked the dark background with light/metallic figures (
Opus Anglicanum) like the
Chasuble in the lower right, but I also really likes seeing the individual stitches and that border pattern on the
German embroideries with Allegorical Scenes on the top. It reminded me of a Norwegian snow motif I used on the
2019 Teasel print.
I penciled a simplified pencil drawn version of the mouse from the Teasel print, and a moth (based on an owl moth photo I referenced) scanned them into Photoshop and composed an image using the border pattern of the German embroidery I mentioned earlier. Instead of a dark red velvet, I thought it would be nice to do a muted royal blue (which would echo back to the Teasel palette)
To fill the space I digitally drew in some teasel silhouettes and blocked in color ideas going more for a cream colored embroidery thread rather than the metallic silver I'd originally assumed I'd use. I have to say that at this point, I still wasn't sure HOW I wanted to execute this––pencil rendering, ink, digital painting, traditional paining?...
Go with what you know, I guess, right? I inked the main image still considering doing some kind of pencil rendering for the cloth texture spaces. The digital composite layout was printed out and taped to the back of a sheet of Strathmore 300 series bristol and on a lightpad I inked the main stitching with a Copic Multiliner SP pen (the 0.7 nib). Then, I used a smaller scrap of bristol to ink a 'stitch texture pattern' I could use digitally to mimic the effect of the final piece being embroidery while also still being my own lineart instead of photo-texture.
Scanning in the inks I was still unsure about this method for emulating embroidery and nearly gave up to restart after I blocked in the color.
This first step of coloring is called 'fatting' because it's just about dropping in flat color with no shading or texture just to establish the color choices and placement. I also added color holds (areas where I wanted the inklines to be a color other than black) to everything except the outer boarder.
The worry with at this stage was how to get the embroidered look correctly without it looking like a bad trick or painstaikingly digitally painting over this with individual stitch/weave texture.
That's when the hand inked stitch texture pattern came in handy. I lightened it a great deal and set it to layer mode 'multiply' to get it over everything (I had to tile it several times over since I made it small to save on it's tedious creation). That also made a great guide for me to go in and shade individual areas between the texture lines to highlight as stitches standing proud or with a slightly lighter thread. In the end I also added some subtle gradients to the top and bottom to shade and highlight it to look more like a photograph of a real object instead of a drawing of one.
The bookplate will be available at all my convention appearances this year and also in my online store
--ALSO--
Marigold Print
[link]
David Petersen's Blog
Mar 10 2026 at 01:00 PM
Each Year I create a new limited edition signed and numbered 11" x 11" print. Th...
Each Year I create a new limited edition signed and numbered 11" x 11" print. The tradition started many years ago when Julia urged me to create a new print for a convention or event that was 'just pretty'. She thought that we had plenty of images of mice wielding swords and threatening snakes and owls––that the audience, especially women, appreciated when I just drew tender moments, or nature, or flowers. I followed her advice, and for years now fans have proven her right by anticipating and purchasing the new square print I offer annually.This year the piece is titled 'Marigold'. Below I'll show the step-by-step of creating the art.
The last few years of botanicals have mostly been in the pinky-purple color range and my first inclination was to do a flower with some yellow or orange warmth, some sunshine for all of us mice. Then picked a Matriarch whose robes/cloak was in the blue range (contrasting color to orange) and saw Laria from the stained glass portraits from the Matriarch chamber in Black Axe as a perfect addition. I drew her on one sheet of copy paper, the marigolds (looking at reference) on another (with the shield), and then the leaves on yet a third.
These were assembled in Photoshop and I did a fast color blocking to help me visualize the final as well as see the different shapes clearer in the next step.
I printed the digitally assembled layout/pencils and taped them to the back of a sheet of Strathmore 300 series bristol. On my Huion lightpad I was able to see through the surface of the bristol to the printout to use as a guide while I inked with a Copic Multiliner SP 0.7 nib pen.
Line weight in the marigold petals and her robes plated a big part in making the inks work and offsetting the areas where I did more fill-in or texture like on her hood, sleeves, cloak, and the rocks. I'd originally envisioned her hood being ringmail, but then decided to ink it more like it's a coarse knit or crochet texture. But in the end, I think it's still ambiguous.
The inks were scanned and using the layout color blocking to pick from, I layed in flat colors. This first step of coloring is called 'flatting' for that reason, it's simply about establishing color areas with flat (not shaded, not textured) base colors.
There were still several tweaks I needed to make to all these base colors in terms of hue, value, and saturation before I got to the flat version you see here. At this stage I also establish color holds (areas where I want the inks to be a color other than black) on her knit/mail, the shield design, the darker areas behind her, and the marigolds going off into the distance.
The last step was to render the colors. I used the dodge and burn tools in Photoshop with a stock textured brush to get all the lights and shadows. In a few placed I painted with the paintbrush tool (something I rarely use) to blend in the marigold buds that have not opened yet to have yellow tops.
The Marigold signed and numbered print debut at ECCC and is
Magic the Gathering: Teenage Mutant Ninja Turtles
[link]
David Petersen's Blog
Mar 03 2026 at 02:00 PM
Magic the Gathering is releasing a Teenage Mutant Ninja Turtles set this w...
Magic the Gathering is releasing a Teenage Mutant Ninja Turtles set this weekend!
And I was hired to do the artwork for the packaging on the TURTLE TEAM UP:
Magic players of all skill levels team up with the TMNT to fight bad guys in this exciting new co-operative strategy format for up to four players! Equip awesome ninja gear, play with your favorite of the four pre-built 60-card hero decks, then crack open the four included Play Boosters for even more ways to get the drop on the pre-built enemies deck featuring Shredder and his cronies!
For the artwork I was asked to include all four turtles as well as Shredder, Rocksteady, Bebop, Baxter, Splinter and Krang all in Dimension X by the Technodrome. Each character was on a separate layer so that depending on packaging variations they could remove certain characters or background elements to suit their needs (seen in two variations below)

But I was able to get permission from Wizards of the Coast to share the full approved art I sent them with all the characters and background:
Magic the Gathering: Teenage Mutant Ninja Turtles is already in pre-release and comes out officially March 6th!
FACTS print
[link]
David Petersen's Blog
Feb 24 2026 at 02:00 PM
In April I'll be a guest at the FACTS comic convention in Ghent, Belgium (https:...
In April I'll be a guest at the FACTS comic convention in Ghent, Belgium (https://www.facts.be/en/). This was an event I'd hoped to attend back in 2020, but the pandemic put that all on hold and we are glad to be able to finally attend this year.
The organizers asked me to do a piece of artwork for the convention that could be used as VIP badge art, a print, and perhaps as part of a banner behind my signing table.
Here you can see the final image, and in this post I'll go through the steps to create it.
FACTS asked specifically for Bardrick from Dawn of the Black Axe (the latest hardcover available now!) and wondered if I could add something in with the word FACTS––they suggested a book with that on the spine. I decided to regionalize it even more by making the backdrop The Gravensteen a medieval castle in the city of Ghent and to make the FACTS text more heraldic.
I drew Bardrick on copy paper and used reference to draw the castle and ribbon banner...these were all scanned into Photoshop and assembled into this layout. Each drawing was tinted a bit differently to help me see the lines and then I blocked in some color on Bardrick to also help me see his overall form.The layout was printed out at about 12" x 12" and taped to the back of a sheet of Strathmore bristol. On my Huion lightpad I was able to see through the surface of the bristol down to the printout to use as a guide as I inked.
The inking was all done with a Copic Multiliner SP 0.7 nib pen. While inking Bardrick was fairly straight forward, I did have to think about the density of texture and detail on the castle so it didn't become too busy and overbearing. I also looked back at how Gabriel Rodriguez drew the axe itself in Dawn of the Black Axe so I could emulate his inkwork on the weapon for some continuity.
The inks were then scanned and I started the coloring process. This first step in coloring is called 'flatting' because it's only about blocking in all the color areas with flat color––no shading, no texture. Think of it as a professional version of coloring-inside-the-lines. Now I did add a gradient to the sky because I needed to adjust my castle colors to work with the pink to blue transition.
It is also at this step where I establish color holds (areas where I want the lineart to be a color other than black) and I did that for the castle, the banner's details, and the text.The last step was to render the color adding light, shadow, and texture. I do this mostly using the dodge (lighten) and burn (darken) tools in Photoshop with a stock textured brush––though I did some painting with a brush to get the sky transition more natural.The final image was sent off to FACTS where it will become a VIP badge and print. Id you will be attending FACTS in Ghent Belgium April 11-12, I look forward to seeing you there!
https://www.facts.be/en/
Also of note––if you are attending FACTS, I have a commission pre-orders open in my online store: https://mouseguard.bigcartel.com/product/facts-brush-pen-commission
Ferret on Foxback
[link]
David Petersen's Blog
Feb 17 2026 at 02:00 PM
As I work toward a new sketchbook this year, I'll be doing a series of posts abo...
As I work toward a new sketchbook this year, I'll be doing a series of posts about Mouse Guard illustrations I've done that will be included in that new release: 'Past Whereabouts' that will debut at Emerald City Comic Con and be available in my online store soon afterwards.
Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration it's a ferret riding a fox facing a vulture. In this post I'll break down the steps to creating the illustration
This one started by seeing a photo of a fox and a vulture squaring off. It occurred to me it wouldn't take much change for that to fit into my Mouse Guard world. I referenced the photo to get the fox and vulture (though I drew them separately so I could move them relative to one another for composition. I then added a ferret, wearing a similar crown to King Luthebon (is this one of his ancestors? decendants?) which was drawn on yet another sheet of copy paper
The drawings were all assembled digitally and color blocked (along with the debris and ground)
The digitally assembled pencil layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)The inking focus was on those vulture feathers as well as the ground cover and debris being kicked up everywhere. Lots of chaos!
With the inks scanned, the color flatting (painting areas of flat color to establish all the color areas) started I went with realistic base colors for the fox and vulture and decided this was an intense scene where the sky could be pink or red and tinted the animal base colors a bit accordingly.
It's also at this stage that I established color holds (areas where I wanted the lineart to be a color other than black) on the distant background debris being kicked up.
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush. I pushed the intense lighting behind the ferret and fox to help draw the viewer's eye where I wanted it.
This illustration, along with many more, will be published in the sketchbook 'Past Whereabouts' which will debut at Emerald City Comic Con in March 2026 and will be available in my online store soon afterwards: https://mouseguard.bigcartel.com/
Em of Appleloft
[link]
David Petersen's Blog
Feb 10 2026 at 02:00 PM
As I work toward a new sketchbook this year, I'll be doing a series of posts abo...
As I work toward a new sketchbook this year, I'll be doing a series of posts about Mouse Guard illustrations I've done that will be included in that new release: 'Past Whereabouts' that will debut at Emerald City Comic Con and be available in my online store soon afterwards.
Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration it's Em of Appleloft and a crow friend. In this post I'll break down the steps to creating the illustration
I made a list of places to return for 'Past Whereabouts' and had Em of Appleloft at the top. I started with a drawing of the outside of her home, a balcony/air-dock-perch with an awning looking into the open knothole in an apple tree. I referenced my original drawings from The Black Axe volume as well as some photos of apple trees. On a new sheet of copy paper I drew em and a crow (based on photo reference).
These were all digitally assembled in photoshop with some color blocking to help identify the forms.
The digitally assembled pencil layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)
The inking focus was on making sense of all the organic shapes of the bark, the balcony bracing, the leaves, etc by trying to be careful with texture and line density differences.
With the inks scanned, the color flatting (painting areas of flat color to establish all the color areas) started I pulled colors from the The Black Axe for Em and her clothing and the crow, but I was able to play with the browns, greens, and reds of the setting until the flats looked harmonious enough.It's also at this stage that I established color holds (areas where I wanted the lineart to be a color other than black) for Em's clothing embroidery, the leaf veins, and the speckles on the apples.
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush. I also toyed with pushing the other leaves and apples back a bit by adding some lighting effects in the lower right corner.
This illustration, along with many more, will be published in the sketchbook 'Past Whereabouts' which will debut at Emerald City Comic Con in March 2026 and will be available in my online store soon afterwards: https://mouseguard.bigcartel.com/
Lillygrove Library Funeral
[link]
David Petersen's Blog
Feb 03 2026 at 02:00 PM
As I work toward a new sketchbook this year, I'll be doing a series of posts abo...
As I work toward a new sketchbook this year, I'll be doing a series of posts about Mouse Guard illustrations I've done that will be included in that new release: 'Past Whereabouts' that will debut at Emerald City Comic Con and be available in my online store soon afterwards.
Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration it's a funeral in the Lillygrove Library. In this post I'll break down the steps to creating the illustration

After dusting off the Library Arch model for a recent Architectural Model Video (https://youtu.be/sqiKdE50BNc) I wanted to revisit that location for an illustration, and liked the idea of the sun streaming in, but also keeping the ghostly tone of when I showed the location in Legends of the Guard Vol 1 by setting a funeral there.
The location was drawn on a sheet of copy paper over the top of a composite photo of the model with and added design of the window (based on a tile pattern). Then the dead mouse and altar and flowers were drawn on another sheet, and the mouse paying respects on yet another sheet. They were all assembled in Photoshop (each tinted a different color) and a tone blocking to help me see where the light's edges were.

The digitally assembled pencil layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)The inking focus was on keeping the line weight and details spare in the stream of light, but much more dense the further in the corners everything was. There was still a lot of detail in the walls, mice, flowers, and books to worry about on top of those lighting concerns too.
With the inks scanned, the color flatting (painting areas of flat color to establish all the color areas) started. I pulled colors from the Legends of the Guard issue cover with this library for starters before shifting everything a bit darker and greener.
It's also at this stage that I established color holds (areas where I wanted the lineart to be a color other than black) for the window and the murals (as well as that one open book).
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush. I also toyed with additional layers to help sell the beam of light streaming in and the cast tones from all the window glass on the floor and deceased Guardmouse.
This illustration, along with many more, will be published in the sketchbook 'Past Whereabouts' which will debut at Emerald City Comic Con in March 2026 and will be available in my online store soon afterwards: https://mouseguard.bigcartel.com/
Soren: Daggerheart RPG Character
[link]
David Petersen's Blog
Jan 27 2026 at 02:00 PM
My RPG friends from childhood have reunited to roll some dice again. Jesse Glenn...
My RPG friends from childhood have reunited to roll some dice again. Jesse Glenn got inspired to run a newer RPG from the folks at Critical Role called Daggerheart. We've had two sessions so-far, a character creation session and then the first part of the adventure. I've posted art process for my character and Mike's character (see links at the bottom of the post)
For this post I'm sharing my drawing and the process of making the art for Nick Kowalcyk's character Soren.
Soren is a Drakona (Dragon person) Seraph who wields a divine sword for his dragon god Azhdaha. Nich gave a me a lot of free reign on the dragon design parts (he asked the horns not be too big or crazy) and focused more on his skin tone being muted earth colors (and an eye that has a pupil of flame that I couldn't show well enough in a drawing this size).
I looked at several references for poses of human knights from RPG artists before settling on drawing this readied stance I could add my dragon head drawing to. The horns, sword, and crossbow were images/3D assets I pasted in as shape holders to make life easier, and the same for painting in a quick tail shape.
The layout was printed out and taped to the back of a sheet of Stathmore 300 series bristol. On my Huion lightpad I was able to use the printout below as a guide while I inked on the surface of the bristol. I used a 0.7 nib Copic Multiliner SP pen for the whole thing.
The texture of the mail armor was the daunting part, how do space that so it was more open in the lighter areas and more dense in the shadows. To offset those textures I wanted his other armor bits to reflect his mountain upbringing with warm quilted bits and fur lined bracers/shin guards.
I scanned the inked art into Photoshop and started the color process. This first step is just to separate the different parts of the drawing as different flat colors, a professional version of coloring-in-the-lines.
As I said, Nick asked that Soren's skin be muted warm earth tones, which gave me some room to do richer warm tones for his other clothing and a cool green/grey for the armor.
At this stage I also added in color holds (areas where I want the ink lines to be a color other than black) to Soren's pupil and dragon spots.
The final colors were rendered using the dodge and burn tools in Photoshop with a stock brush that also adds a pebbling texture.
Drawing your RPG character (as well as the other players in your party, if you happen to be the 'artist' of the group, is one of the real pleasures of playing an RPG and part that I certainly missed.
I look forward to playing more with my old pals and I'm glad we have these images to help get us in the spirit of our characters and have a unified idea of the visualizations of this adventure we all make up together.
Below is a group shot I assembled of our characters together:
If you missed the process art posts for the other two characters here are links:
Dawn of the Black Axe Print
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David Petersen's Blog
Jan 20 2026 at 02:00 PM
The Mouse Guard: Dawn of the Black Axe hardcover is OUT TODAY!You can pick it up...
The Mouse Guard: Dawn of the Black Axe hardcover is OUT TODAY!
You can pick it up from your local comic/book shop or various online retailers (https://www.penguinrandomhouse.com/books/813486/mouse-guard-dawn-of-the-black-axe-by-david-petersen/)
I entrusted Gabriel Rodriguez with the visuals of my world of mouse adventure as we told the story of Bardrick, the first Black Axe and he did nothing short of a masterpiece of illustrating.
I'm offering a 8"x8" print in my online store mouseguard.bigcartel.com I drew of Bardrick with the axe and the five snakes who surrounded all that was. Below I'll walk you through the process of creating the artwork (and another bonus FREE papercraft at the bottom of the post)
The piece started with rough sketches for my ideas for Gabe to draw for the hardcover collection's front cover. It was based on my original drawing of Bardrick (in the Axe Wielder's Sketchbook) and a panel Gabe had drawn in the issues. The concept of the snakes as a celtic knot appealed to me to tie into the illuminated manuscript illustrations I typically use to show Black Axe history. Gabe's cover certainly has this vibe and tone, but with his own sensibilities in his own artistic voice.
Something about that loose sketch with the more tangled snake knot wouldn't let go of me. I wanted to see my version of that drawing to completion and figured if I offered it as a print, we could put it in the online store and take it to conventions. I tightened the pencils of Bardrick on one sheet of copy paper (lightboxing a blowup of the original loose doodle)
Then over the course of several sheets of paper and digital blocking in of colored stripes overlapping each other, I was able to do tighter stylized versions of the five snakes: Gammeltan, Dødfare, Skalaknute, Streikrask, & Langtspyd where I tried to infuse details into their patterns that are special to each snake's appearance, build, and abilities.The layout (a combination of pencil drawings and digital compositing and color blocking) was printed out and taped to the back of a sheet of Strathmore 300 series 12"x12" bristol so I could ink it on my Huion lightpad. I inked this using a Copic Multiliner SP 0.7 nib pen. On the lightpad I'm able to see through the surface of the bristol to the printout to use as a guide as I ink––which means no erasing away pencils or digitally adjusting away blueline.
Even though I'd done so much prepwork on the snake designs, keeping all of the patterns and lineweights and details on them straight as I inked around Bardrick was the trickiest part.
When in the inks were finished, I scanned them and started the coloring process. That first step is called 'flatting' and is basically establishing flat color areas for each part of the illustration. No textures, no lighting––just flat base colors. Much of the color choices were already established either from the comic issues (which I colored) or my rough starting sketch...though lots of the colors needed little adjustments for hue, saturation, and value before I felt like I had a place to start rendering.
It's also at this flatting stage that I established all the color holds (areas where I want the inks to be a color other than black) on the snake outlines and their inner details.
Here again are the final colors all rendered out mainly using the dodge and burn tools in Photoshop to get all my shadows and highlights and the textures are achieved by using a stock textured brush in Photoshop.
The Hardcover book (out today!) collects all three issues (including all the variant covers) of Dawn of the Black Axe, and this print is available right now as well in my online store:
mouseguard.bigcartel.comAlso available for FREE is a PDF print & assemble papercraft of Bardrick I designed on the
Mouse Guard website:
Lieam vs the One Eyed Owl
[link]
David Petersen's Blog
Jan 13 2026 at 02:00 PM
As I work toward a new sketchbook in 2026, I'll be doing a series of posts about...
As I work toward a new sketchbook in 2026, I'll be doing a series of posts about Mouse Guard illustrations I've done that will be included in that new release: 'Past Whereabouts' that will debut at Emerald City Comic Con and be available in my online store soon afterwards.
Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration It's the scene from Winter 1152 with Lieam vs the Owl after Celanawe had fallen. In this post I'll break down the steps to creating the illustration
Since the title of the sketchbook is 'Past Whereabouts' I thought it would be good to revisit some familiar scenes or locations. This moment (I'm sharing almost on the dawn of a new year) is about the loss of something (Celanswe) that also gives new life to the future (Lieam as the Black Axe).
I drew the owl separately from the mice each on copy paper and then scanned them and digitally blocked in color to help establish the forms and to figure out the landscape.
The digitally assembled pencil layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)
In revisiting this scene I handled the inks on the owl feathers a bit differently than before, bit for the most part the stippling of the snow, the silhouettes of the trees, and the details of the mice were inked the same as when I inked the last pages of Winter.
Next step was to start the digital coloring. After scanning the inks I painted in flat base colors––a professional version of coloring-in-the-lines.
Most of the color choices for the characters were established in the Winter book as well as the rough layout. These colors needed to be color shifted cool as well as muted and desaturated.
It's also at this stage that I established color holds (areas where I wanted the lineart to be a color other than black) for the snow, trees, and blood.
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.
I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush.
This illustration, along with many more, will be published in the sketchbook 'Past Whereabouts' which will debut at Emerald City Comic Con in March 2026 and will be available in my online store soon afterwards:
https://mouseguard.bigcartel.com/
Fan Art
[link]
David Petersen's Blog
Jan 06 2026 at 02:00 PM
A great joy as a creator is to see fans drawing, sculpting, panting, modeling, c...
A great joy as a creator is to see fans drawing, sculpting, panting, modeling, cosplaying, inking, and expressing themselves by making artwork of Mouse Guard characters from the books and moments from their RPG campaigns. And so to celebrate that, here is a whole post of amazing Fan Art
(See past Fan Art Blogposts here)

Spectralidax

Adam Murphy: Bardrick

Adam Murphy: Celanawe

Adam Murphy: Em
Adam Murphy: Saxon, Lieam, & Kenzie
Alina Ertsgami
Andrew Blakeborough
androteutis
Clint Smith
CraftyArts
Crow
dimitrispantazisart
Drew Sheneman
e c floresart
Ffranses
Grace Morrissey

RMG
Fan-made Lieam Sword & Scabbard
Kerri Lisa
linesanddreams
Marco R Sassi: Mortimer's Soothsayer
Marco R Sassi: Rossard
Mario Cau
Meggo
mirhayasu
Naerina
Nikkol Jelenic
Paul Michael
Piero Ali: RPG Characters
Renzus S
Roxanne Davis
Ryko
sirpentines
Slovakcat
smc_tait
Steve Nickel
Tony Miranda

??? Lost the name of the fan who drew these for me???
Vurrunna
Happy 2026 Guardmice
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David Petersen's Blog
Dec 31 2025 at 10:00 PM
Fellow Guardmice:Aim high & stay on target in 2026! ...
Fellow Guardmice:
Aim high & stay on target in 2026!
Small Wooden Spoons
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David Petersen's Blog
Dec 30 2025 at 02:00 PM
For family Christmas gifts this year, I made small wooden spoons. Most are the s...
For family Christmas gifts this year, I made small wooden spoons. Most are the size you'd use for a pinch of salt or a scoop of sugar or tea leaves or ground coffee, but a few were larger for more universal purposes (though I stopped making those because I found the little ones so much more fun to make.
The wood species were oak, rosewood, teak, leopard wood, zebra wood, paduk, bubinga, and bocote mostly from scraps I had when I made wooden utensils a few years back (see further down)It started with being inspired by the carvings of Giles Newman, a UK woodworker who does a variety of leaf shapes as-handles for spoons like these. And for Julia's birthday, I tried my hand at making one. T
hough the handle is an oak leaf, the wood species is rosewood (a scrap piece that I was given for free by a woodworker who had filed chapter 7 bankruptcy and wanted a fellow woodworker to have nice material before the auctioneers came to liquidate everything)
Since Julia is a cook, she uses her spoon for her specialty sea salts. I used mineral oil (which is food safe) to protect the wood and bring out the beauty of the grain.And for many a December night in sub freezing temps, I was out in the garage woodshop bundled up with space heaters running as I cut blanks, bored out the starts of the bowls, and then carved and sanded and sanded and sanded until I couldn't feel my legs or fingers or until it was too late to be running power tools for my neighbors.
I broke several that were 70%-90% finished, but I still had enough finished so every family member I was gifting got two.
Guard Induction
[link]
David Petersen's Blog
Dec 23 2025 at 02:00 PM
As I work toward a new sketchbook in 2026, I'll be doing a series of posts about...
As I work toward a new sketchbook in 2026, I'll be doing a series of posts about Mouse Guard illustrations I've done that will be included in that new release: 'Past Whereabouts' that will debut at Emerald City Comic Con and be available in my online store soon afterwards.
Sketchbook illustrations are often a chance to explore corners of Mouse Guard that I haven't gotten to yet. Whether it's certain locations, characters, or just ideas or thematic tones. For this illustration we have a guardmouse being inducted into the Guard by a Matriarch. and in this post I'll break down the steps to creating the illustration
The Matriarch shown here is one who is depicted in the stained glass of the Matriarch chamber: Allyson, who spoke the words 'It Matters not what we fight, but what we fight for'.
I was able to draw her more completely here on copy paper than the stained glass honoring her in The Black Axe volume. The Guardmouse being inducted was also drawn on copy paper and the two were assembled in Photoshop along with another drawing of a ruin based on some architectural model I found online. I blocked in some colors to help me see the forms of the two characters a bit easier.
The digitally assembled pencil layout was printed out and taped to the back of a sheet of Strathmore Bristol and placed on a light pad. With the light shining up, I was able to see through the bristol surface to the printout to use as a guide as I ink the artwork. I used Copic Multiliner SP pens to do the inking (the 0.7 nib mostly)
I kept the density of the inks mostly to the textures of different brick, stone, and ground cover, though the shapes on Allyson's tunic were pretty bold here, I knew they would be toned down in the final colors.
With the inks finished, I scanned them and started on the coloring process. This first step is called flatting and is about establishing all the color areas (fur, skin, clothing, ground, sky, etc) with different flat colors––a professional version of coloring-inside-the-lines.
Most of the color choices for the characters were established in the layout (though I wish I'd kept the Guardmouse's cloak more orange to avoid confusion with Saxon...who wouldn't even be born yet) and the environment's color were about making something cohesive and warm.
It's also at this stage that I established color holds for all of the Matriarch's clothing details as well as the plants growing on the other side of the ruin.
The last step was to render the colors with dodge and burn tools and a stock textured brush. Dodge and Burn are tools based on photography terms (and from when Photoshop was a photo retouching program) having to do with purposely over or under exposing areas––or in other words darkening or lightening them.
I use these tools to create shadows and highlights to my base colors while giving a bit of a pebbly texture with that stock brush.
This illustration, along with many more, will be published in the sketchbook 'Past Whereabouts' which will debut at Emerald City Comic Con in March 2026 and will be available in my online store soon afterwards:
mouseguard.bigcartel.com
Winnifred Cloverdale: Daggerheart RPG Character
[link]
David Petersen's Blog
Dec 16 2025 at 02:00 PM
My RPG friends from childhood have reunited to roll some dice again. Jesse Glenn...
For this post I'm sharing my drawing and the process of making the art for Mike Davis' character Winnefred Cloverdale.

Mike's character is a halfling war wizard. Mike had done some quick doodles of her with a punk pixie haircut and a houndstooth scarf. I asked him about what other details I should incorporate. He told me about her hallowed axe, a leather strap armor skirt, and a pouch of cards she uses to cast her spells.
Taking all of those bits into consideration I started drawing her on copy paper. It took a few drawings of her head/face before I was happy to merge them into another drawing or two of her body and gear, all assembled in Photoshop and tinted different colors to keep the drawing bits clear from one another. I warped a houndstooth pattern into the forms of her long scarf.
The above layout was printed out and taped to the back of a sheet of 300 series Strathmore bristol. On my Huion lightpad I was able to see through the bristol surface down to the printout to use as a guide as I inked. The inks were done with Copic Multiliner SP pens (the 0.7 nib mainly).
Beyond the struggle I have with drawing/inking any human face the other challenge was the houndstooth pattern. I decided to isolate part of that pattern almost like a rune on Winnifred's hallowed axe. Most everything else was rather straightforward inking-wise.
When the inks were scanned into Photoshop I could start the coloring process. That first step is called 'flatting' and just about filling in the various areas with flat colors (no rendering, gradients, or textures). Mike told me Winnifred's hair was blonde and that he always loves green/olive incorporated into his character designs.
At this stage I also established color holds, which are areas I want the inkwork to be a color other than black. They are on the houndstooth, here eyes, freckles, axe runes, and the smoking magic trail (though by the end I also did some on her eyebrows to soften them up a bit.
The last step was to do all the color rendering adding highlights, shadows, and textures to the base colors. This was done with Photoshops's dodge and burn tools.
Drawing your RPG character (as well as the other players in your party, if you happen to be the 'artist' of the group, is one of the real pleasures of playing an RPG and part that I certainly missed. I still have yet to share Nick's character: a Drakona (Dragon person) Seraph which I hope to share soon along with all of the characters together.
Wind in the Willows Quartet gears up Illustration
[link]
David Petersen's Blog
Dec 09 2025 at 02:00 PM
My illustrated edition of Kenneth Grahame's classic Wind in the Willows publishe...
This book took me years to complete the illustrations for when it was first released, and I'm so pleased to have it back in print, so for this week's post I'm going to share the art process of one of the inked illustrations from the book: Gearing up.
"Rat, with an air of excitement and mystery, summoned them back into the parlour, stood each of them up alongside of his little heap, and proceeded to dress them up for the coming expedition. He was very earnest and thorough-going about it, and the affair took quite a long time. First, there was a belt to go round each animal, and then a sword to be stuck into each belt, and then a cutlass on the other side to balance it. Then a pair of pistols, a policeman's truncheon, several sets of handcuffs, some bandages and sticking-plaster, and a flask and a sandwich-case."
This is one of the main visuals that I always wanted to tackle when daydreaming about someday drawing an edition of Wind in the willows. Before this Rat has gone around making piles of weapons; pistols, swords, etc for each of his friends so they can storm Toad Hall and take it back from the weasels. It's also from one of the few chapters where all four of the main characters are together. Here you can see I've put all the drawings above together, edited in Toad's weapons, and color coded each character to make them easier to see apart from one another.
I inked the final black and white illustration on Strathmore 300 bristol by taping a printout of the above layout onto the back of it and placing it on a Huion light[ad where I could see through the bristol to use the layout as a guide. For pens I used Copic Multiliner SP pens (the 0.7 & 0.3 nibs).
The textures on each of the character's clothes is where most of my focus was so that there were different densities of grey and the illustration wasn't overly muddy with clarity of each character's body language.
My illustrated edition of Wind in the Willows is available NOW for purchase:
Lower Port Sumac Model Video
[link]
David Petersen's Blog
Dec 02 2025 at 02:00 PM
The model of Lower Port Sumac used for issue/chapter 2 of The Black Axe. It's ma...
The model of Lower Port Sumac used for issue/chapter 2 of The Black Axe. It's made of print-&-assemble medieval village papermodels, basswood sticks, strips of bristol board, and a sheet of styrofoam.
In the video below, I talk about building it, what Mouse Guard city the house models were used for before this one, the real-life inspirations, and how building the model helped creatively imagine what kinds of merchants bought and sold in the sea-level port sumac.
Direct YouTube Link: